Computer science Lesson Plan
Class: 6th to 8th - Lesson:25 Usage of paint control

Purpose: Students should learn the concepts of programming.

No. of Classes

Two or three classes (Teacher's decision).

Materials Required

Scratch 3.0.

Prior knowledge

Students should have a good understanding of painting.

Exercises

Exercise:1



  • For the Sprite (Beetle), create one more costume, and create a new Sprite of your own choice using the ‘Paint’ control.

Solutions



  • Link to view solution video for exercise-1.

  • Teacher's Instruction
    1. Teach the concept of programming.
    2. Explain about costumes for Sprites.
    3. Clarify the difference between a Backdrop and a Sprite.
    4. Teachers should show Students how to change a Sprite’s looks by changing the Sprite’s costumes and how to make a Sprite move.